Instant games
that hold a room.

Eleven original formats built for licensed operators who are tired of shipping their fourth Aviator clone. One integration. Revenue share only.

11 original formats 3 collections 97% target RTP Seamless wallet API Demo floor, no signup

Five of these formats
do not exist anywhere else.

Not reskins of a rising curve. Timing-gated cashouts, two-way volatility, crowd-priced pools, rhythm and reaction formats — each one breaks an assumption the category treats as law.

See all eleven
Dual Thrust in play: two independent multiplier curves climbing, with live bets and dual bet panels

Voltage — the multiplier that falls

A live value that walks down as well as up, with surge spikes and a short-circuit that flatlines it. Riding a dip is a completely different decision from watching a curve.

Exodus — the crowd is the multiplier

120 riders share one pool. Every rider who leaves raises the survivors’ cut, and a hidden threshold collapses it. Social proof stops being a side panel and becomes the maths.

Buyout — the offer moves as you open

Twelve vaults, and the house reprices its buyout after every reveal. Take the deal or open another and watch the number move. Deal-or-no-deal compressed into thirty seconds.

The catalogue

Five collections, each with its own tension curve. Every title is playable right now on demo credits — no account, no sales call first.

Open the demo floor

What you actually get

Built for the operator’s side of the integration, not just the player’s side of the screen.

One integration, eleven games

A single seamless-wallet integration exposes the whole catalogue, and every future release lands without further engineering work on your side.

Configurable RTP and volatility

RTP bands and volatility profiles are set per operator and per market, so the same title can ship into jurisdictions with different regulatory floors.

Promotional tooling from day one

Free rounds, tournaments, leaderboards and branded events are part of the game server, not a roadmap item — the mechanics that make instant games retain.

Mobile-first, not mobile-adapted

Every title is designed at 375 px first: sticky wallet, thumb-reachable controls, sub-second cold start on mid-range Android.

Provably fair maths, published

Crash points follow P(crash ≥ x) = 0.97/x and combinatorial payouts are fair × 0.97. Round hashes are exposed in-game so players can verify.

Responsible by design

Session clock and net position always visible, no loss-chasing prompts, no manufactured near-misses. It survives a compliance review because it was built to.

You keep the downside

No integration fee, no minimum guarantee, no monthly licence. We earn only when the games earn — which is the only fair way for a studio to ask for your roadmap time.

Full commercial terms
// what a first agreement looks like
model: "revenue share on GGR"
upfront: "none"
integration: "none"
minimum: "none"
term: "12 months, 30-day exit"
exclusivity: "optional, per branded title"

Rates depend on volume, market and whether you come direct or through an aggregator. Every number is agreed before a line of code is written.

Live in weeks,
not quarters

Standard seamless-wallet REST integration against our remote game server. Your engineers implement four endpoints.

Read the integration spec
  1. Technical kickoff

    You receive the integration spec, sandbox credentials and a test operator account with the full catalogue enabled.

    Day 1
  2. Wallet integration

    Four endpoints: authenticate, balance, debit, credit. Idempotency keys and a rollback path are part of the contract, not an afterthought.

    Week 1–2
  3. Certification and sign-off

    Game builds run against your test environment; RNG and game-logic certificates are supplied to your compliance team.

    Week 2–4
  4. Soft launch

    A subset of titles goes live to a traffic slice, with a shared dashboard on GGR, bet volume, retention and mobile share.

    Week 4+

Play it before
you take the call.

The entire catalogue runs in a browser on demo credits. No form, no account, no sales deck between you and the product.